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Thankfully, nothing while playing a match, which I remember was pretty awful on Project 64.Ĭlick to shrink.N64 came at a very weird time and it's hardware is pretty unique. On that note, funnily enough, one of the first games I ever played in Project 64 back in the day was Mario Tennis, and while a far cry from the issues it had in that emulator, there a still quite a few UI glitches. Oh, and Rayman 2 randomly crashes and I'm still not quite sure why. A shame, really, as they would probably look really good at higher resolutions. The only exception to the *2 rule are Factor 5 games, which run like shit on that setting. It's basically just a *2 resolution change on each axis so games running at 292*212 don't look quite as awful, but at least to me, with higher resolutions, some elements in games always clash and they really don't do the mushy textures any favours.
I try to stay pretty close to the original, though. I settled on a couple of settings that generally work, and if it's really bothering me for some games, I'll just create special settings for these ones. No dust yet, but the stick is becoming loose, which is unfortunately accurate to the genuine article.Ĭlick to shrink.Yeah, m64p works fine for me as well, at least in most games. In a somewhat related note, my Retro-Bit 8Bitdo N64 controller hasn't fared too well after going through all the tricks in 1080 Snowboarding's training mode.
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I've got the controls sorted no problem, but I'm not sure how to load my controller config exclusively for this game without changing global settings on other games.
Some have wild graphics on the sides, some assets stretch instead of maintaining their correct size and some even have baked in overscan borders, despite still drawing assets in and around this space making the effort pointless.įor the games I want to play to length, I go out of my way to create custom overscan crop, aspect ratio and GameShark settings on boot.Ĭurrently I'm working on dual-stick support for GoldenEye 007. A res bump is a given, but I try to run N64 games in 16:9 whenever feasible. N64 emulation is finally at a "good enough" level for me thanks to m64p, however I want more from polygonal emulation. You can see the current state of the emulators / plugins here (check the commits): I think that the current progress means that we will soon be at a stage where N64 emulation is like SNES emulation and the entire library will be playable without problems or tinkering with configurations for each game. But its written in rust which should make it pretty fast.
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